And just like that, a security guard position opened up at a mall somewhere.

And just like that, a security guard position opened up at a mall somewhere.

(via 4gifs)

3lixar:

people making comics out of gifs is my favorite thing

(via datsweetberrypunch)

nightmareofthemoon:

sinsays:

catbountry:

globalsoftpirka:

princeowl:

bioshock infinite: horseverse

Oh my god

Oh my God.

OH MY GOD

OH MY GOD

(via datsweetberrypunch)

Some of my favorite Minecraft animations are Fallen Kingdom, it’s sequel Take Back the Night, and also The Parable of Brin. While the third isn’t made by the same people as the first two, I have a headcanon involving them all. Before you read further, I suggest watching all three in the order I just mentioned RIGHT NOW to avoid spoilers. 

Done? Good. Here we go.

Pictured above is the antagonist of Fallen Kingdom and Take Back the Night. Notice that he resembles Herobrine from the Minecraft creepypastas.

And here we have the antagonist from The Parable of Brin Those eyes look familiar, don’t they?

My headcanon is that Herobrine is a noncorporeal entity and has no physical body of it’s own. In order for it to interact with the world, it needs to possess a host. My theory is that the Herobrine in FK, TBtN, and TPoB are one and the same, only possessing different hosts. When the prince killed Herobrine at the end of TBtN, it left it’s slain host and randomly manifested itself in another. Unfortunately, the new host was one of the guards in Brin’s village.

This also leads me to another headcanon I have of the prince finding Brin a miserable hobo living in a tomb. After hearing his tale, the prince realizes that his nemesis is still alive and and teams up with Brin to help him avenge his family’s death. Of course, the epic battle that eventually follows only results in Herobrine finding another host. So the prince and Brin form an order of crusaders dedicated to hunting the hosts of Herobrine before it can cause greater harm while searching for a way to stop it once and for all, using the ruins from FK as the stonghold from which the order operates.

sixpenceee:

sixpenceee:

jdmookami:

sixpenceee:

The Sound of Silence is a horror games that dynamically adapts to a person’s greatest fear. It will deliver a different experience to each player. The game is said to be released in early 2014.

You can view the full concept idea of it here: X

I wish to play this game. Like right now. No one knows my deepest fears, not even me. This shall be good

^^^ 

THIS

I WAS SO HAPPY WHEN I GOT THIS MESSAGE

(via datsweetberrypunch)

FRIENDLY REMINDER TO THE STEAM COMMUNITY

erratictyrant:

DON’T OPEN GMOD, SOMEONE FUCKED WITH IT NOW IT HAS A VIRUS. 

SO DON’T OPEN IF IT YOU WANT TO KEEP YOUR COMPUTER

(via datsweetberrypunch)

Guess what I’m posting from people.

That’s right, I’ve finally got a working PC. Some righteous dude did me a solid and got a functional GPU in my laptop for $50. Gonna do a bit of browsing and gaming to make up for the month I’ve spent PC-less before I start full-on development of Project FuzzyHat. For those new followers who don’t know what that is, it’s a Minecraft webcomic/roleplay thing I’m gonna be starting in the next few weeks. Might wait until I get the Alienware I’m saving for before I start making content since the increased performance would let me do SO much more than I had originally planned, such as custom-posed scenes or even animated ones. The theme is currently a toss-up between magic and mad science, but I’m leaning more and more towards the magic one. Here’s my to-do list so far:

Develop a character and make a skin for them.

Write and plan an opening/intro into the story.

Choose an in-game area where the series will take place.

MAYBE do some pre-building and additional writing to add to the story.

Figure out how to work animation/poser programs to make scenes.

Like I said, I’m in a very rough pre-development phase. Right now it’s little more than an idea, but I definitely plane to see this running at some point.

fuck-kirk:

It’s a metaphor, see

fuck-kirk:

It’s a metaphor, see

(via gigantorthemooseking)